Eric moves to the moon, Dan build’s an island out of children’s tears, and John Wayne’s horse joins to discuss Heart of Darkness, Salt and Sanctuary, and Batman vs Super man, all while failing to avoid using old man voices on this inaugural episode of the Factory Sea
As Eric and Dan unite once more for a two-man show, we learn that Sonic Adventure is a marvelous turd, get put in our place by an Australian, tell way too many immature penis jokes, point out more segues, and debate the future of Playstation VR.
Eric and Tom unite in Vegas in actual real life and join forces with Dan and Jess to thwart Craig’s Vague Plague in Red Faction, discuss Pokemon Red, and argue about what constitutes an animal for best animal companion in a retro game.
Mystery is afoot as the crew tries to make sense of the police detective/airborne kung-fu simulator know as Indigo Prophecy/Fahrenheit, stopping off along the way to talk Zelda Twilight Princess HD, Super Smash Brothers, Amiibo collecting obsessions, and the fate of Nathan Drake.
We play The Sims and in the process create a pseudo podium polisher, a bizarre pool torture chamber, and an adult with awkward incontinence issues, proving once and for all that we can’t care for anything more complex than a potato.
Despite a spectacular late arrival from Tom the Technophobe, the whole crew unites to annoy Eric by arguing that all games are RPGs. Also, learn how to be a good parent, gain more knowledge about Megaman X than you could possibly ever need, and enjoy the briefest celebration of Zelda&
What what tally ho old bean! Put on your monocle, get your upper lip as stiff as possible and listen to us talk about Grim Fandango, the death of guides, and Eric’s gradual transformation into a cyborg.
Even a broken collarbone can’t stop Eric from making a triumphant return to talk nonsense with the crew! Highlights include finishing Paper Mario, an extended discussion of toilet etiquette, and a good dollop of Final Fantasy Explorers/Final Fantasy XV chat.